Full Relics List, How They Work

Full Relics List, How They Work

The Tower of Fantasy Relics are special equipment items that can do all sorts of actions to aid you in your adventures, from providing you with new movement capabilities to some powerful counter-measures. If you’re a fan of Genshin Impact it’s likely that you’ve heard about the sci-fi take of Hotta Studio and Level Infinite. With millions of players having pre-registered already, there’s definitely a lot to look forward to, and you won’t have to wait too long. This guide details all of the Relics in Tower of Fantasy and how each one of them work.

Tower of Fantasy Relics – All of the Available Relics and How They Work

Below you can find all of the Relics available in the game. Keep in mind that this information is based on a pre-release version of Tower of Fantasy, so there might be changes in the full release.

Jetpack

Type: SR, Misc. Type, Flying
Skill: Tap and hold the dash in the direction of the arrow for a short distance before becoming airborne and gliding. Reduce endurance by 10 every second. Cooldown: 120 seconds (gliding is not affected by the cooldown timer). Jetpack can hold up to 2 charges

Tower of Fantasy Relics 1

Colossus Arm

Type: SSR, Attack Type, DPS/Transform
Skill: Summon a colossus arm to battle for 20 seconds. Cooldown: 300 seconds. Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage up to 1,387.7% of ATK and strongly launch enemies. Skills deal damage equal to 453.5/ of ATK and strongly suspends enemies. Cooldown: 10 seconds

Tower of Fantasy Relics 2

Omnium Shield

Type: SSR, Defense Type, Immunity/Stat Boost
Skill: Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer’s max HP and a 90-second cooldown.

Tower of Fantasy Relics 3

Type V Armor

Type: SSR, Attack Type, Transform/DPS
Skill: Pilot a droid to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and blow up the droid. Skill: Aimed Shot. Aimed Shot: Shoot rapidly to deal damage equal to 44.4% of ATK per hit.

Tower of Fantasy Relics 4

Spacetime Rift

Type: SSR, Attack Type, Control
Skill: Launch a proton bomb at the target location, creating a collapse in time-space that sucks targets in for 10 seconds. After 1.5 seconds, the center of the collapse deals damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds. Cooldown: 100 seconds

Tower of Fantasy Relics 5

Confinement

Type: SSR, Attack Type, Control/DPS
Skill: Create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon’s element. Targets that touch the edge of the area are afflicted with a 2-second stun effect. 240-second cooldown

Tower of Fantasy Relics 6

Drone

Type: SSR, Defense Type, Stat Boost
Skill: Summon a Drone for 15 seconds, increase final damage reduction by 5% every 5 seconds. Cooldown: 120 seconds

Tower of Fantasy Relics 7

Hologram Projector

Type: SSR, Attack Type, Summon/DPS
Skill: Project a hologram of the user that synchronously replays the Wanderer’s weapon attacks, dealing 35% of the Wanderer’s damage dealt. Last for 15 seconds. 180-second cooldown

Tower of Fantasy Relics 8

Alternate Destiny

Type: SSR, Defense Type, Stat Boost/Invincibility
Skill: Generate a Pocket Dimension for 8 seconds. Allies gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Leaving the dimension removes all buffs. once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds

Tower of Fantasy Relics 9

Hovering Cannon

Type: SR, Attack Type, Summon/Freeze
Skill: Summon a Hovering Cannon for 20 seconds. 240-second cooldown. The Hovering Cannon has the skill: Laser Beam, which deals 5.6% ATK damage to the target each time

Tower of Fantasy Relics 10

Lava Bomb

Type: SR, Attack Type, DPS
Skill: Toss a Lava Bomb at a target location, dealing damage equal to 567% of ATK and launching the target into the air. Cooldown: 45 seconds

Tower of Fantasy Relics 11

Jetboard

Type: SR, Attack Type, Mobility/Board
Skill: Dash forward a set distance before gradually slowing down to a halt, dealing damage equal to 380% of ATK to targets along the way and launching them. Can be used while swimming. Cooldown: 90 seconds

Tower of Fantasy Relics 12

Magnetic Storm

Type: SR, Attack Type, DPS/Control
Skill: Warp the magnetic field to unleash 1 electric tornado that travels through the battlefield at random for 10 seconds, throwing nearby enemies into the air and dealing damage equal to 186.3% of ATK every second. Cooldown: 100 seconds

Tower of Fantasy Relics 13

Quantum Cloak

Type: SR, Support Type, Invisibility
Skill: Enter the quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exists quantum state after attacking once. 120-second cooldown

Tower of Fantasy Relics 14

Missile Barrage

Type: SR, Attack Type, Summon/DPS
Skill: Place a missile launcher behind the user for 8 seconds. Fire multiple missiles at nearby enemies, dealing damage equal to 34.8% of ATK with each strike. Cooldown: 60 seconds

Tower of Fantasy Relics 15

Cybernetic Arm

Type: SR, Misc. Type, Mobility
Skill: Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal 100% damage on hit, strongly suspend the target, and regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and stores up to 2 charges at a time. Regain 1 charge every 30 seconds

Tower of Fantasy Relics 16

Couant

Type: SR, Misc. Type, Counter
Skill: Summon a droid and generate ea shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK + 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds. Cooldown: 30 seconds

Tower of Fantasy Relics 17

Strange Cube

Type: SR, Attack Type, Support
Skill: Use the Enchanted Cube to alter the surrounding gravity, dealing damage equal to 100% of ATK to enemies and suspending them in midair. Afterwards, dealing damage equal to 120% of ATK. Cooldown: 30 seconds

Tower of Fantasy Relics 18

Omnium Handcannon

Type: SR, Misc. Type, Terrain Change
Skill: Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds. Cooldown: 50 seconds. Maximum 2 charges

Tower of Fantasy Relics 19

Magnetic Pulse

Type: SR, Support Type, Anti-Control
Skill: Detonate a Magnetic Bomb, dealing volt damage equal to 38.8% of ATK and launching targets. Grant the user immunity to hitstun for 5 seconds. Cooldown: 35 seconds

Tower of Fantasy Relics 20

Those are all the Tower of Fantasy Relics in the game so far, hope they prove useful!